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Vendors

DESERTER’S OUTPOST

Place a Vendor Token representing the Deserter’s Outpost in this Hex.

Whenever you enter the Vendor Token’s Hex, you may choose to trigger Deserter’s Outpost Encounter.

Wanderer’s Favor: If you have the Keyword Wanderer’s Favor, you cannot barter or trade with this Outpost.

DESERTER’S OUTPOST ENCOUNTER

Choose:

  • Barter → Deserter’s Outpost Barter
  • Trade → Deserter’s Outpost Trade
  • Rob → Deserter’s Outpost Robbery

You may download the Vendor Sheet to track the Outpost’s goods.


DESERTER’S OUTPOST BARTER

Draw 2 Tool Cards and 1 Weapon Card. These are the Deserters’ goods. Keep them with this Outpost.

Influence +★: For each Influence +★ you have, reduce barter costs by 2.
Undertaker: If you have the Keyword Undertaker, reduce barter costs by 1.

Goods:

  • Tool Card: 10 tradeable Inventory
  • Weapon Card: 12 tradeable Inventory
  • Water ⇧: 8 tradeable Inventory. Stock 2.
  • Food ⇧: 8 tradeable Inventory. Stock 2.
  • Gear ⇧: 8 tradeable Inventory. Stock 1.

You may buy their Goods whenever you trigger Deserter’s Outpost Encounter.

You may continue your journey.


→ DESERTER’S OUTPOST TRADE

The Outpost trades 2:1.

Tradeable Inventory: Water, Food, Battery, and Gear.
Basic Trade: Decrease any 2 tradeable Inventory to increase 1 tradeable Inventory.
Favourable Trade: If you have the Keyword Undertaker, decrease 1 tradeable Inventory to increase 1 tradeable Inventory.

You may continue your journey.


→ DESERTER’S OUTPOST ROBBERY

You see an opportunity to take their goods without paying.

Remove the Vendor Token from the HexMap.

Face 7 Settlers.

SETTLER
Enemy

HP4
DEFENSE0
DAMAGE1

If you defeat all Settlers:

  • Food ⇧⇧
  • Water ⇧⇧
  • Gear ⇧
  • Draw 1 Tool Card and 1 Weapon Card.

You may continue your journey.