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Intro.11

△ COMMIT SKILL

When an Entry asks you to Commit Skill, place 1 die from your Endurance Pool in the Skill slot on your Player Board. Check its Value against the Success Table.

Value: Number showing on the die.
★: 1 Success.

Value Successes
1–2 0
3–5 ★
6–8 ★★
9–11 ★★★
12 ★★★★

If your Character has the listed Skill, add that Skill’s ★ bonus to the result.

X−: ** X Successes or fewer.
X+: ** X Successes or more.

△ STRAIN

Strain represents you pushing yourself beyond the limit during the day. In dire situations, Strain can help when you need a better result. You may use Strain as often as needed.

At any time, gain 1 Strain to Recover or Reroll Dice.

  • Reroll Dice: Reroll any or all dice currently in your Endurance Pool.

  • Recover Dice: Recover any or all committed dice and roll them in your Endurance Pool.

Strain Threshold:

  • Forced Rest: If you hit or go above your Strain Threshold, you must rest after your current entries and encounters.

  • Death: If your Strain is 3x above your Strain threshold you die.

Commit Skill (+Athletics) to throw an object away from you.