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E.3.7

You refuse the toll. The mist thickens around the three figures and closes around you. You feel the spores settle in your lungs and spread through your body.

Gain Delirium.

Mark this Hex and each undiscovered surrounding Hex with an M. For each surrounding Hex already discovered, roll the Compass Die. Follow that direction until you reach the first empty Hex and mark it with an M. All Hexes marked with an M are Mist Hexes.

Whenever you enter a Mist Hex, Gain Delirium.

Face a Minor Creature.

This Creature does not use its regular Special Ability. It gains:

MISTFORM
  • Whenever you Commit Attack against this Creature, roll Luck.
    • 1–2 → The entire Attack misses. Luck ⇩
    • 3+ → +★.
      • If you rolled the Max Value, Luck ⇧
  • If Luck is 0, you cannot damage this Creature.
  • This Creature does not gain the Region Mutation.