Special Hexes
CAVE HEX (C)
A safe Hex to Rest.
Creatures cannot enter this Hex.
MIST HEX (M)
Mist Hexes use the Toll chosen in Area E.3.
Blood:
Leave a Mist Hex → −d6 HP.
Leave a Mist Hex → −d6 HP.
Food:
Leave a Mist Hex → ⊙ Food.
Food 0 → Gain Delirium instead.
Leave a Mist Hex → ⊙ Food.
Food 0 → Gain Delirium instead.
Nothing:
Enter a Mist Hex → Gain Delirium.
Enter a Mist Hex → Gain Delirium.
Water:
Leave a Mist Hex → ⊙ Water.
Water 0 → Gain Delirium instead.
Leave a Mist Hex → ⊙ Water.
Water 0 → Gain Delirium instead.
RUIN HEX
If a Hum Token is already on an Undiscovered Hex, do not place an Area there when you enter it. If a Hum Token is later placed on a Hex that already has an Area, resolve the Area before the Hum Token.
SPORE HALL
Any Hex touched by the line created in Area E.2 gains Spore Hall.
Spore Hall: Moving out of a Hex with Spore Hall costs one extra ★ when you Commit Move to Travel or Escape.
Travel: ★★ → Move 1 Hex.
Run: ★★★★+ → Escape.
UNKNOWN AREA TABLE
When instructed to roll on the Unknown Area Table, roll d6.
1: Face a Major Creature.
2: Face a Minor Creature.
3: Roll d8. Commit Skill using the result:
-
Stealth: Commit Skill (+Stealth).
- ★★− → Gear ⇩
- ★★★+ → No effect.
-
Perception: Commit Skill (+Perception).
- ★★− → Water ⇩
- ★★★+ → No effect.
-
Attunement: Commit Skill (+Attunement).
- ★★− → Resolve ⇩
- ★★★+ → No effect.
-
Influence: Commit Skill (+Influence).
- ★★− → Resolve ⇩
- ★★★+ → No effect.
-
Athletics: Commit Skill (+Athletics).
- ★★− → Food ⇩
- ★★★+ → No effect.
-
Resistance: Commit Skill (+Resistance).
- ★★− → Gear ⇩
- ★★★+ → No effect.
-
Analysis: Commit Skill (+Analysis).
- ★★− → Battery ⇩
- ★★★+ → No effect.
-
Repair: Commit Skill (+Repair).
- ★★− → Battery ⇩
- ★★★+ → No effect.
4 — Blocked: Return to the Hex you came from. Mark this Hex X.
5 — Large Area: ★★+ required to Commit Move out of this Hex.
6 — Clear Area: No threat.