Inventory
Inventory resources
Your Inventory represents the resources you carry:
Food · Water · Battery · Gear · Resolve
Each Inventory is tracked with a die:
0 → d4 → d6 → d8 → d10 → d12
Item identification
Item Cards are identified by their type symbol and frame:
- ⦶ Tool
- △ Weapon
- ▣ Corrupted Item — black frame
- □ Uncorrupted Item — white frame
Spend Inventory
When instructed to ⊙ Inventory, roll that Inventory die.
- 1–2: Inventory ⇩
- 3+: No change
If an Inventory is at 0, you cannot ⊙ it unless a rule says otherwise.
Increase Inventory
When you see Inventory ⇧, increase that Inventory by 1 die step.
0 → d4 → d6 → d8 → d10 → d12
An Inventory at d12 cannot increase further.
Decrease Inventory
When you see Inventory ⇩, decrease that Inventory by 1 die step.
d12 → d10 → d8 → d6 → d4 → 0
Inventory at 0
When an Inventory reaches 0, gain its related Condition:
- Food 0 → Starvation
- Water 0 → Dehydration
- Battery 0 → Depletion
- Gear 0 → Exposed
- Resolve 0 → Corruption
If Food, Water, Battery, or Gear increases above 0, remove its related Condition.
Corruption cannot normally be removed, and Resolve cannot normally be regained unless a rule says otherwise.