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Inventory

Inventory resources

Your Inventory represents the resources you carry:

Food · Water · Battery · Gear · Resolve

Each Inventory is tracked with a die:

0 → d4 → d6 → d8 → d10 → d12

Item identification

Item Cards are identified by their type symbol and frame:

  • ⦶ Tool
  • △ Weapon
  • ▣ Corrupted Item — black frame
  • □ Uncorrupted Item — white frame

Spend Inventory

When instructed to ⊙ Inventory, roll that Inventory die.

  • 1–2: Inventory ⇩
  • 3+: No change

If an Inventory is at 0, you cannot ⊙ it unless a rule says otherwise.

Increase Inventory

When you see Inventory ⇧, increase that Inventory by 1 die step.

0 → d4 → d6 → d8 → d10 → d12

An Inventory at d12 cannot increase further.

Decrease Inventory

When you see Inventory ⇩, decrease that Inventory by 1 die step.

d12 → d10 → d8 → d6 → d4 → 0

Inventory at 0

When an Inventory reaches 0, gain its related Condition:

  • Food 0 → Starvation
  • Water 0 → Dehydration
  • Battery 0 → Depletion
  • Gear 0 → Exposed
  • Resolve 0 → Corruption

If Food, Water, Battery, or Gear increases above 0, remove its related Condition.

Corruption cannot normally be removed, and Resolve cannot normally be regained unless a rule says otherwise.