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Area E.2

A massive concrete wall cuts across the landscape, spiked and fused into the ground. Uneven openings break its surface. Bleached fungus clings to the base. Inside, burn marks score the narrow passage. Spores fill the hall. Time dilates. Space misaligns. Distances blur.


Draw a straight line through the center of this Hex, parallel to the Hex face you entered through. Extend the line across the entire HexMap. Any Hex crossed by the line gains Spore Hall.

Spore Hall: Moving out of a Hex with Spore Hall costs one extra ★ when you Commit Move to Travel or Escape.

You may continue your journey.