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Journey

The game cycle in RESIDUE is divided into two phases:

TRAVEL PHASE = Move - Discover - Encounter

REST PHASE = Tokens Move - Strain Check - Rest


TRAVEL PHASE

1. COMMIT MOVE

Commit Move. Generate Move ★.

2. MOVE

  1. Spend 1 Move ★.
  2. Move to an adjacent Hex.
  3. ⊙ Gear.
  4. Resolve Hex.

    Discovered Hex?

    1. Check any Special Hex rules.
    2. Resolve Tokens:
      • Encounter triggered → End Travel
      • No Encounter → Resume Move

    Undiscovered Hex?

    Moving into an Undiscovered Hex always ends Travel.

    1. Discover and resolve its Area Entry.
    2. Check any Special Hex rules.
    3. Resolve Tokens.
    4. End Travel.

3. RESUME MOVE

  • If Move ★ remain → Move or End Travel.
  • If no Move ★ remain → End Travel.

4. END TRAVEL

  1. Lose any remaining Move ★.
  2. Proceed to the Rest Phase.

REST PHASE

1. TOKEN MOVEMENT

Resolve Tokens on the HexMap that move or act.

  • Creatures: Creatures in your Region move 1 Hex toward you, unless specified otherwise.
  • Raiders, Vendors & NPCs: Follow their current Status.

If a Token enters your Hex, check its rules and resolve any Encounter.

2. CHECK STRAIN

After all Token movement and resulting Encounters, check your Strain.

  • At or above Strain Threshold (ST)Rest.
  • Below Strain Threshold (ST) → Choose:
    • Return to Travel Phase
    • Rest

3. REST

Complete Rest Steps. Then start the Travel Phase.


TOKENS

If you enter a Hex containing a Token, or a Token moves into your Hex, resolve that Token.

Token Resolution
The Hum Remove the Hum Token. Discover Ruin.
Anomaly If Undiscovered, Discover Anomaly.
Portal Portals do not trigger Encounters. You may use them as Fast Travel points.
Creature Trigger an Encounter, unless otherwise specified.
Raiders, Vendors & NPCs Check their section to determine whether an Encounter is optional or mandatory.