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Rest

When you Rest, resolve these steps in order.

Before Rest:

  • If any dice remain committed, gain 1 Strain and Recover all of them.
  • Recover all Exhausted dice.
  • Banished dice are never recovered.

1. Wear & Tear

Roll each Inventory above 0 once.

  • 1–2: Inventory ⇩
  • 3+: No change.

2. Strain Payoff

For each Strain you pay:

  1. ⊙ 1 Inventory.
  2. Reduce Strain by 1.

Do not use the same Inventory twice in a row unless it is your only available Inventory.

You must reduce Strain below your Strain Threshold (ST) before proceeding. Once below ST, you may stop or continue paying Strain.

If you must reduce Strain and have no Inventory above 0:

  1. Banish 1 Endurance die.
  2. End Strain Payoff.
  3. Set Strain to 0.

If you cannot banish an Endurance die, you are defeated.

3. Recover HP

You may ⊙ Food or ⊙ Water to recover 1 HP per roll.

You may repeat this. Do not use the same Inventory twice in a row unless it is your only available Inventory.

You cannot recover above Max HP.

4. Check Luck

  • If Luck is 0, increase it to d4.
  • Otherwise, ⊙ Luck:
    • 1–2: Luck ⇩
    • 3+: No change.
    • Max Value: Luck ⇧

5. Start Day

Roll all available Endurance dice into your Endurance Pool.

A new day begins. Proceed to the Travel Phase.