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Intro.2

Determine the Hum.

△ THE HUM

Roll the Compass Die and 2d4+3. The Compass Die shows the direction of The Hum. The total shows how many Hexes away it is. Place the Hum Token that many Hexes away in the indicated direction.

The Hum is your objective. You may travel directly toward it or explore the Regions for side quests, Traders, Creatures, clues, and supplies.

The Hex containing the Hum Token is a Ruin Hex. When you reach The Hum, remove the Hum Token and read the Ruin Entry.

Intro.3