Intro.17
The creatures pursue you, then stop. Something calls from farther away. They turn and scatter into the sand.
Move your Character Token to any adjacent Hex.
Mark Cave Hex: Mark this Hex with the a C or use the C Hex Token. This is the Cave Area.
△ PLACE & MARK
- Place X: Put the listed physical component on the HexMap, such as a Token.
- Mark X: Mark the listed information directly on the HexMap.
When playing online in Tabletopia, the required components and markers are provided.
△ PLACE CREATURE
Normally, when you Escape you would Place 2 Minor Creature Tokens on the Hex you left.
For this Intro, do not place the Creature Tokens. These Creatures have scattered.
△ CREATURE MOVEMENT
During Token Movement in the Rest Phase, Creatures in your Region move 1 Hex toward you unless specified otherwise. If a Creature enters your Hex, face it.
⊙ Gear
△ GEAR DETERIORATION
Whenever you enter another Hex while Travelling or Escaping, ⊙ Gear.
→ Intro.18