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E.3.4

  • Food 0 → Gain Delirium.
  • Otherwise → ⊙ Food.

This Hex becomes a Mist Hex.

Mist Hex

Mark Mist Hex: Mark this Hex with an M. It becomes a Mist Hex. It is no longer E.3. Erase/Remove E.3 from this run.

Then check each of the 6 surrounding Hexes:

  • If the Hex is Undiscovered (has no Region, Area or Special Hex) → Mark Mist Hex (M).
  • If the Hex is Discovered and has a Region or Area, roll the Compass Die. Starting from that Hex, follow the indicated direction until you reach the first empty Hex → Mark Mist Hex (M).

A total of 7 Hexes will be a Mist Hex.

Each M Hex is a standalone Special Hex. It cannot be assigned a Region or Area.

Whenever you leave a Mist Hex:

  • Food 0 → Gain Delirium.
  • Otherwise → ⊙ Food.

You may continue your journey.