Intro.20
Let’s rest right now.
△ REST
Resolve these steps in order:
1. Wear & Tear
Roll each Inventory above 0 once.
⊙ Inventory
- 1–2: That Inventory ⇩
- 3+: No change.
2. Strain Payoff
- For each Strain, ⊙ 1 Inventory and reduce Strain by 1.
- Do not use the same Inventory twice in a row unless it is your only available Inventory.
- If you must pay Strain and have no Inventory dice above 0, banish 1 Endurance die, end Strain Payoff, and set Strain to 0.
- A banished Endurance die is removed for the rest of the run.
- If you cannot banish an Endurance die, you are defeated.
3. Recover HP
- You may ⊙ Food or ⊙ Water to recover 1 HP per roll.
- You may repeat this, but do not use the same Inventory twice in a row unless it is your only available Inventory.
- You cannot recover above Max HP.
4. Check Luck
If Luck is above 0, ⊙ Luck:
- 1–2: Luck ⇩
- 3+: No change.
- Max Value: Luck ⇧
If Luck is 0, increase it to d4 instead.
5. Start Day
Reroll your available Endurance dice to begin the new day.
A new day has started.
→ Intro.21